TECHNICAL
FEATURES |
- Voodoo2 Graphics 3D
engine
- Multi-chip, 3D-only
solution
- One Pixelfx with 4Mb
frame buffer memory
- Two Texelfx each one
with 2 or 4Mb texture buffer
memory
- 8 or 12 Mb total EDO
memory amount
- Scan Line
Interleaving allows to
simoultaneously connect 2 boards
- TV-out allowing
direct connection to NTSC or PAL
TV screen (optional)
- 800x600 with
z/buffer
- 1024x768 with
z/buffer (SLI mode)
- 90 Mpixels/sec
sustained fill rate (up to 180
Mpixels/sec SLI mode) with LOD
MIP-mapping, Z-buffering,
alpha-blending and fogging
enabled
- 3M triangle/sec for
filtered, LOD MIP-mapped,
Z-buffered, alpha-blended,
fogged, textured triangles
- Multiple textures
per pixel in a single pass and
special effects including fog,
transparency, translucency,
lighting maps, detail textures,
morphing
- Full triangle setup
in hardware
- Support for 2.1 PCI
compliant bus
- Up to 100FPS major
games speed !
- Windows 95 and
Windows NT4 Glide support
- APIs supported:
Glide, Direct 3D, Renderware,
Brender, GlQuake driver
- Compatible with all
Voodoo family titles
- 5-years Warranty
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Glide and
Direct3D Win95 resolution |
Display Mode |
Refresh
Rates |
512x384x16 No
z-buffer |
60, 72*, 75, 85, 120 |
With z-buffer |
640x400x16 No
z-buffer |
70, 75, 85, 120 |
With z-buffer |
640x480x16 No
z-buffer |
60, 75, 85, 120 |
With z-buffer |
800x600x16 No
z-buffer |
60, 75, 85, 120 |
With z-buffer |
1024x768x16 No
z-buffer |
60, 75, 85 |
With z-buffer |
* = 72hz is
used in place of 60hz when run in
an SLI config. |
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